generic programming

c++

design patterns

object oriented programming

stl

maya SDK

maya

renderman

python

MEL

mayaSDK

shader

game development

polymorphism

vtable

virtual function table

observer

scattered data interpolation

facial deformation

deformation transfer

facial animation

radial basis funcions

numerical analysis

matrix calculus

least squares

transformation matrix

instance

boost

shared_ptr

c++11

r-value references

augmented reality

opencv

opengl

intrinsic matrix

camera calibration

object detection

HOG

histogram oriented gradients

image processing

fourier transform

convolution

signal processing

feature extraction